Battles are fought in a series of duels. During each duel, one player is on center stage fighting the villain, with the camera action focused on the player. The center stage player chooses and plays an attack from their hand. Afterward, the villain’s card is revealed and the round is resolved. Each attack has a speed in its upper left corner. The two attacks’ speed values are compared, with the faster attack hitting and inflicting its damage on the opposing character. If the speeds are tied, the round ends in a draw.
The back of the villains’ cards shows the villain in a particular combat stance. Each stance gives a hint as to what kind of attack the villain may perform next, as well as its relative speed. Stances come in three types: aggressive, balanced, and subtle. The stance of the villain’s next attack card is exposed at all times, allowing the players to plan in advance.
When a player wins a round of combat, they gain experience and build Battle Fury. Their Battle Fury increases by one point per point of damage dealt. Once enough Fury accumulates, it can give players a passive bonus to their combat speed, and they may even channel their Fury to attempt a spectacular ultimate attack! When a player is hit, they lose their Battle Fury, so it is important to play cards very carefully and work with your teammates to try to win every single round of a duel.
Players record their key stats on their Scrolls (player tracking boards), including their Aura (health), Experience, Battle Fury, and their Semblance (unique special ability).
During the duel, the center stage player directs the pace and flow of battle, but the other players have important roles to play as well! Sideline players can assist the center stage player, performing powerful combos or aiding them with bonuses. Alternatively, players not on center stage can tackle some of the scenario objectives (like fighting minions or diffusing a bomb).
Some objectives include minions, such as the Grimm, which accumulate during the battle, escalating the tension. Players must fend off these dangerous threats before becoming overwhelmed.
Teamwork is necessary! After the duel between the center stage player and villain concludes, if the villain has not been defeated, the next player takes center stage. Duels continue until one side is victorious, or a win/defeat condition has been met.
Players keep their upgraded characters to fight in the next battle of a scenario. Scenarios can be strung together for a longer campaign across several play sessions, with characters continuing to grow and develop along the way.
Players: 2 - 5 Age: 14+ Avg. Play Time: 45-75 Minutes Type: Complete Game